Control Rasp Pi’s with Simple Lua GUIs

I was struggling to find a simple Lua graphic library. Love2D appears to be well regarded, but I wanted to find something that I could get up and running fast.

An old 1980’s graphic technology called curses has been available for years in most languages and I was familiar with it from C and Python.

In this blog I wanted to shared an example of using the Lua curses library to read and write Raspberry Pi general purpose I/O (GPIO).

Installing Lua

To install Lua on a Raspberry Pi:

sudo apt-get update
sudo apt-get install lua5.1
sudo apt-get install liblua5.1-0-dev -- development files, need by LuaRocks
sudo apt-get install lua-socket
sudo apt-get install luarocks -- package manager for Lua modules

sudo luarocks install luasocket

Lua has a package manager called luarocks, (this is similar to pip on Python), where you can install custom libraries or packages on the Pi.

There are a number of choices on how Lua can access Pi GPIO pin. I found that the lua-periphery library to be a reliable option. The Lua version of curses is not 100% compatible to the C version but it’s close.

To install these libraries enter:

sudo luarocks install lua-periphery
sudo luarocks install curses

Raspberry Pi Hardware

I used a Pimoroni Explorer Hat because it has some built in colored LEDs, but you could easily use some LEDs and resistors and wire your own equivalent setup.

 

For some details on how to use the Lua Raspberry Pi GPIO library see: https://funprojects.blog/2019/04/20/lua-and-raspberry-pi/

The Lua Curses App

My goal was to create a simple GUI with a title and a footer with the key commands, then show the values on the screen.

lua_curses_screen

To use colored text there are a few steps that are required:

  • enable color (curses.start_color())
  • define some color pairs (curses.init_pair)
  • create an attribute variable that is defined by a color pair(a_red = curses.color_pair(4))

Then use the attribute “ON” function to set the color  (stdscr:attron(a_red)).

The mvaddstr function is used to write text to position on the screen  object. (stdscr:mvaddstr(2, 5,”SET RASPBERRY PI LEDS” )).

Below is my code to setup 4 LED outputs, and use the keys 1,2,3 and 4 to write to these outputs. The “q” key is used to exit the code.

 -- A Lua curses example with some Raspberry Pi Data  
 -- Define Rasp Pi variables  
 local GPIO = require('periphery').GPIO  
 local gpio_in = GPIO(10, "in")  
 local led1 = GPIO(4,"out")  
 local led2 = GPIO(17,"out")  
 local led3 = GPIO(27,"out")  
 local led4 = GPIO(5,"out")  
 led1:write(1)  
 led2:write(1)  
 led3:write(1)  
 led4:write(1)  
 -- Define curses  
 local curses = require 'curses'  
 curses.initscr()  
 curses.echo(false) -- not noecho !  
 local stdscr = curses.stdscr() -- the screen object  
 -- setup color pairs and attribute variables  
 curses.start_color()  
 curses.init_pair(1, curses.COLOR_RED, curses.COLOR_WHITE)  
 curses.init_pair(2, curses.COLOR_WHITE, curses.COLOR_BLACK)  
 curses.init_pair(3, curses.COLOR_BLUE, curses.COLOR_BLACK)  
 curses.init_pair(4, curses.COLOR_YELLOW, curses.COLOR_BLACK)  
 curses.init_pair(5, curses.COLOR_RED, curses.COLOR_BLACK)  
 curses.init_pair(6, curses.COLOR_GREEN, curses.COLOR_BLACK)  
 a_rw = curses.color_pair(1)  
 a_white = curses.color_pair(2)  
 a_blue = curses.color_pair(3)  
 a_yellow = curses.color_pair(4)  
 a_red = curses.color_pair(5)  
 a_green = curses.color_pair(6)  
 stdscr:clear()  
 -- Create a background  
 ncols = curses.cols()  
 nrows = curses.lines()  
  
 -- Create a top and bottom color strip  
 stdscr:attron(a_rw) -- set the fore/background colors  
 for i=0, (ncols - 1), 1 do -- write a top and bottom strip  
      stdscr:mvaddstr(0,i, " ")  
      stdscr:mvaddstr(nrows -1,i, " ")  
 end  
 stdscr:mvaddstr(0,0, " Curses Lua Dynamic Text Example")  
 stdscr:mvaddstr((nrows -1), 0, " Key Commands: q - to quit, 1,2,3,4 - to toggle LED")  
 -- Add the main screen static text  
 stdscr:attron(a_white) -- set the fore/background colors  
 stdscr:mvaddstr(2, 5,"SET RASPBERRY PI LEDS" )  
 for i=1,4,1 do   
      stdscr:mvaddstr(4+ i, 5, "LED " .. tostring(i) .. " : " )  
 end  
 stdscr:refresh()  
 local c = stdscr:getch ()  
 while c ~= 113 do -- 113 = q ,quit  
      if c == 49 then led1:write(not led1:read()) end  
      if c == 50 then led2:write(not led2:read()) end  
      if c == 51 then led3:write(not led3:read()) end  
      if c == 52 then led4:write(not led4:read()) end  
      -- show the inputs  
      stdscr:attron(a_blue)  
      stdscr:mvaddstr(5, 15, tostring(led1:read() ) .. " " )  
      stdscr:attron(a_yellow)  
      stdscr:mvaddstr(6, 15, tostring(led2:read() ) .. " " )  
      stdscr:attron(a_red)  
      stdscr:mvaddstr(7, 15, tostring(led3:read() ) .. " " )  
      stdscr:attron(a_green)  
      stdscr:mvaddstr(8, 15, tostring(led4:read() ) .. " " )  
      c = stdscr:getch ()  
 end  
 curses.endwin()  

Some Final Comments

Unfortunately I found the Lua curses documentation to be quite weak and there were very few examples.

My only major stumbling block was to find a stdscr.nodelay() function that allows the code to continue without waiting for a key stroke. This feature exists in the Python and C libraries.

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